First issue release
date: May 1994? |
Final issue release
date: February 1996 |
Publisher: Paragon
Publishing |
Coverage: Games
magazine |
Country published:
United Kingdom |
No. of issues:
21 |
Medium: Paper |
Status: Dead |
Web Address: |
|
The CD32 was Commodore's last ditch attempt at raising finances.
Launched in 1993 the system caused a stir in the Amiga press, by
packaging the Amiga in a console unit and positioning it opposite
the SNES and Megadrive. The system strengthened the CD market with
market surveys repeatedly showing CD32 software sales ahead of all
other CD formats, including PC CD.
Over the course of 1994, three CD32 magazines were launched;
Amiga CD!, Amiga CD32, and Amiga CD32 Gamer. The latter was the
most successful, surviving for just under two years. CD32 Gamer was
a monthly publication launched during May 1994 that as the name
suggests covered the CD32. For 21 issues it cast its gaze of CD32
releases whilst covering areas that were not seen as important in
the traditional Amiga magazines of the time. It was the first Amiga
magazine to include a CD with every issue. As was common at the
time, the making of the cover CD was harvested out to Multi Media
Machine who gathered software and produced a custom front-end for
it. This usually included a few game demos, animation's, shareware,
and the best from the demo scene. Apart from the game demos this
was mostly shovelware. Fortunately most of it was of high quality,
featuring work by Eric Schwartz amongst others. The careful
observer would also find a full version of Workbench on the CD,
including many libraries from the 1.3 release to allow certain
games to work. Even with this added padding the CD hardly took
advantage of the storage capacity, barely reaching 100Mb of
software on most issues.
The monthly feature section covered areas of importance for the
reader, including running CD32 games on a CD-equipped Amiga, video
CDs and a surprising number of games that passed unnoticed in other
Amiga mags. Anyone for Conan, Fighten' Spirit, or Limbo of the
Lost? For the final issue they examined sources of information on
the Internet regarding the CD32. Other regular sections included
Playing tips and an A-Z of CD32 games. Despite the magazines title
it also reviewed non-game CDs such as Optonica's Insight Dinosaur
encyclopaedia as well.
As time progressed it became obvious that Escom's ignorance of
the CD32 market had taken its toll. Whilst the magazine had never
attracted advertising to a great extent, the 4th quarter of 1995
saw a dramatic fall in quality of the magazine as CD32 software
began to dry up. Facing stiff competition and a smaller market
share, the writers appeared to be unconcerned about the magazine,
using pointless features to hide the lack of CD games. The
editorial comment during the final issue served only to promote the
Saturn and Playstation as gaming platforms. CD32 Gamer had always
been written very dryly with random attempts at humour that often
missed the mark, patronizing readers regarding their game playing
skill and the situation regarding Commodore's bankruptcy. Over the
course of the magazines existence it had risen in price from 3.99
to 5.99UKP, whilst cutting the number of from 68 to just 36. Pages
were filled with huge text or screen shots that only made it
increasingly obvious that there was little concern regarding value
for money. There was no forewarning of the magazines' cancellation,
the final edition (issue 21, February 1996) simply announced that
the next issue would be available from March 28th but it failed to
appear. This came as no surprise to regular readers as it began to
choke on the shrinking market and its passing was completely
ignored by the rest of the Amiga press. It is likely that at the
time issue 21 went to press the editorial staff did not know it
would be the last issue and were only told after the event.
Specials
Alongside CD32 Gamer, Paragon Publishing launched a spin-off
title called Amiga CD32 Special. The
first edition hardly differed from issue seven of CD32 Gamer, with
the exception that the full version of Lamborghini American
Challenge appeared on the cover CD. This retailed for 9.99UKP, five
pounds more than the plain edition. The second edition went on sale
around April 1995. Rather than being a reprint of CD32 Gamer, issue
2 was a tips special dedicated to the Quik the Thunder Rabbit- a
full commercial game that was included on the CD.
It may seem clear that CD32 Gamer was not the perfect magazine
by any means. However it's existence for many people was the sole
reason for using their CD-ROM drives during 1994-6. Amiga magazines
were still testing the water with one-off CD-editions. The magazine
showed that an Amiga CD publication was viable, leading to the
launch of the CD editions of Amiga Format and CU Amiga. In this
respect CD32 Gamer can be seen as a trend-setter that helped to
improve the Amiga market by showing that CD drives would be a
necessity.
View CD32 Gamer Issue 1 (66.6K) |
View CD32 Gamer Issue 10 (61.3K) | View CD32 Gamer Issue 20 (142K)
View CD32 Gamer Issue 21 (181K) |
View CD32 Gamer Issue 22 (166K)
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