A word recognized by an AmigaDOS command or a Tool Type entry as ientifying an argument or specifying an option.
An integrated set of functions and data that can be used by different programs. Libraries can be found in ROM and in the LIBS: drawer.
A single command that represents a sequence of commands. Many editors and applications support the use of macros to facilitate commonly used command sequences. ARexx programs are often called macros.
The Amiga's internal storage circuitry that holds programs and data. The Amiga has Chip (graphics) memory. Fast (normal) memory, and ROM (Read Only Memory). The amount of RAM (Random Access Memory) limits the size and number of programs that can be operating within the Amiga at one time.
A list of on-screen options, displayed by using the menu button, from which you can choose commands that control a program.
An option that appears in a menu. For example, New Drawer is the first menu item in the Workbench's window menu.
A video display terminal on which a computer's visual output is shown. There are many types of monitors; the Amiga's standard output uses an analog RGB color monitor to display both graphics and text.
The device used to move the pointer on the screen and to communicate with the Amiga. Ist buttons can be used for displaying menus, and for selecting and dragging icons, windows and screens.
The ability to Perform more than one operation, or task, at a time. The Amiga's multiasking operating system can have several independent programs running at once. For instance, you could simultaneously be displaying an animation, playing a sound file, communicating with another computer, and formatting a floppy disk.
A font, such as Topaz, in which each character takes up an equal amount of space. For example, an uppercase W is allotted the same amount of space as a lowercase 1. Also calls a monospaced font.
To make the selected object available for use. Open an icon by double-clicking on it or by selecting it then choosing the Open menu item from the Icons menu. When you open a disk or drawer icon, a window appears, displaying its contents. When you open a project or tool icon, a program is started.
Software, in ROM or supplied on floppy or hard disk, that controls the basic functions of a computer.
The normally unused area surrounding a standard-size screen. The Overscan editor allows you to expand your screen to fill this area.
To write information to memory, a file, or disk, replacing any information that previously was stored there.
An interface port that transfers data one complete byte (8 bits) at a time, contrasted to a serial interface that sends a single bit at a time. The Amiga has an external parallel port to which a printer can be connected.
The window from which another window was generated. The directory that contains the current directory a drawer.
An AmigaDOS feature that lets you specify file and directory names by using wildcard characters. With wildcards, you can create search patterns that allow you to refer to a number of files whose names share a common text pattern without naming each file individually.
The dots of light that make up the Amiga screen display. A pixel is the smallest unit of display information on a given screen. Derived from "Picture Element".
An image on the screen, usually arrow-shaped, that moves as you move the mouse. Use the pointer to select icons and gadgets and to choose menu items.
A high-resolution printer that can accept text and graphics information in the PostScript page description language.
A Workbench drawer containing editors that let you configure and customize your Amiga environment, such as changing the colors of your screen and setting the specifications for communication through the serial port.
A program that enables the Amiga to communicate with a given printer. A printer driver works as a translator between a computer and a printer, taking the information in a standardized form (ASCII characters and ANSI escape sequences) from the computer and presenting it to the printer in a format that the printer can understand.
A series of instructions that tell the Amiga how to perform certain tasks. Applications and system software are programs.
A file in which information crated or used by a tool is stored. For example, files created with a text editor or paint program are projects.
An icon that is displayed for an object that does not have a .info file when the Show All Files menu item is chosen.